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Hier siehst du Kampagnenergebnis, aktuelle Projektphase, finanzielle Abwicklung und den nächsten empfohlenen Schritt an einem Ort.

Funding aktiv
KampagnenstatusFunding aktiv0% finanziert · noch 59 Tage bis zum Kampagnenende.
ProjektphaseFunding aktivDie Kampagne sammelt aktiv Unterstützungen.
AbwicklungNoch nicht gestartetDie finanzielle Abwicklung beginnt erst nach dem Kampagnenende.
Nächster SchrittMehr Unterstützer erreichenTeile das Projekt und veröffentliche regelmäßig transparente Updates.
  1. Finanzierung
  2. Entwicklung
  3. Produktion
  4. Versand
  5. Abgeschlossen
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Geschichte

Projektstory

ONE NATION. A CENTURY OF POSSIBILITIES.

What if your most important weapon was the decision you made ten minutes before the battle? Master of Nations is a proposed online PC strategy game where industrial planning, diplomacy and battlefield command shape the same conflict.

THE VISION
Lead a nation through a compressed journey from 1914 towards 2050. Build factories, secure resources, fund research and choose when to negotiate, deter or fight. The long-term vision spans land, sea, air and cyber operations, with technological progress from early industrial warfare to the modern era. Escalation and nuclear decisions should carry strategic consequences, rather than guarantee victory.

THE FIRST PLAYABLE GAME
The first funded development phase focuses on a narrower, testable experience: Windows PC, 1v1 and 2v2 online matches, one map, a limited set of playable nations, and a 1914–1945 technology range. The planned core loop combines production, resource trade, research, conventional combat and simple diplomacy. Match length, balance and technical requirements will be tested with players.

A LARGER WORLD, BUILT IN STAGES
Additional nations and maps, 3v3/4v4, the later historical eras, nuclear deterrence, drones, cyber systems and richer AI diplomacy belong to the longer-term roadmap. They are not promised features of the first playable milestone. Experimental AI diplomacy will be evaluated for quality, cost and player safety before any release commitment.

CURRENT STATUS — IDEA STAGE
The project currently exists as an idea. There is no playable prototype, contracted development team or secured development budget. Mertkan Akin is the project initiator. Funding is intended to support recruiting a qualified team, technical validation and development. All campaign artwork is concept material, not evidence of working gameplay.

HOW DEVELOPMENT WOULD PROCEED
After successful funding, the first priorities are recruiting a technical lead, validating multiplayer architecture and publishing an itemised production plan. The working target is a private playable alpha within 12 months of successful funding and team mobilisation. This is an estimate, not a guaranteed delivery date or a promise of the complete 1914–2050 game. The full-game schedule must be established after technical validation.

SUPPORT WITH CLEAR EXPECTATIONS
This is reward-based crowdfunding for an early-stage creative project, not an investment or a profit-sharing offer. Development may change, be delayed or fail. Planned digital reward tiers will distinguish access to test builds from delivery of the finished game. A purchase of the game must never buy a competitive gameplay advantage.

OUR PURPOSE
Create a strategy game in which your economy, your alliances and your military plans matter together. Help us test whether this vision can become a game worth playing for years.

Problem

Our design hypothesis is that some PC strategy players want economic planning, meaningful diplomacy and coordinated combat in a competitive session with a manageable duration. Combining these systems while keeping multiplayer fair and readable is the challenge we intend to test. This is a product hypothesis, not a claim that market demand has already been proven.

Lösung

Build and test a focused online strategy core first: one map, a small roster of nations, 1v1/2v2, production chains, trade, research and conventional combat. Use structured player tests to validate match length, balance and diplomacy before expanding into later eras or larger battles. Prioritise a reliable networked game over adding every feature at once.

Zielgruppe

PC strategy players who enjoy economic planning, historical settings, competitive multiplayer and team coordination. Initial testing will target Windows PC players comfortable with unfinished alpha software. Age classification, final system requirements and supported storefronts have not yet been determined.

Warum jetzt?

The project is at the point where player feedback and technical validation can most effectively shape its direction. The existing Gamefound preview provides a place to gather interest, but followers are not confirmed customers. The next meaningful evidence should be a tested prototype, a qualified team and a costed production plan.

Projektkanal

Live & Projekt-Shorts

Verfolge die Entwicklung in Echtzeit: Live-Einblicke, kurze Video-Updates und der direkte Weg in den Projektkanal.

Projekt-Live

Jetzt live aus dem Projekt

Gerade kein Live-Stream

Der nächste Live-Termin erscheint hier, sobald der Gründer den Projektkanal startet.

Projekt-Shorts

Video-Updates aus dem Projekt

Noch kein Projekt-Short

Kurze Updates zu Prototyp, Produktion und Meilensteinen erscheinen hier.

Fortschritt

Projekt-Updates

Verfolge Entscheidungen, Meilensteine, Produktion und Auslieferung in einer transparenten Chronik.

0 veröffentlichte Updates
Noch keine Projekt-Updates

Sobald der Gründer einen Fortschritt veröffentlicht, erscheint er hier chronologisch.

Prämien

Was Unterstützer erhalten

CHF 25.00

Early Founder — Digital Game

Limited early supporter tier. One digital Windows PC base-game licence on completion. No subscription or competitive advantage included. The game does not yet exist; the first funding phase targets a limited alpha, not the complete 1914–2050 game. Completion may need additional funding. No extra payment for this pledged base-game licence. Delivery date, distribution platform and system requirements remain unconfirmed; delays or non-delivery are possible.

Noch 1000 verfügbar
CHF 49.00

Founder — Digital Game

One digital Windows PC base-game licence on completion and access to project updates. No physical goods or competitive gameplay advantages. This is idea-stage development, not an available game. Full-game completion may require additional funding beyond the first playable phase. No extra payment for this pledged base-game licence. Release date, distribution platform and specifications remain unconfirmed.

CHF 79.00

Playtest Founder

One future digital Windows PC base-game licence plus an invitation to private alpha testing when a suitable build is available. Alpha target is an estimate, not a guaranteed date. Test builds will be unfinished and may have restricted schedules and capacity. Full-game date remains unconfirmed. No exclusive gameplay advantages. Completion may require additional funding; no extra payment for the pledged base-game licence.

CHF 129.00

Duo Founders — Two Game Licences

Two future digital Windows PC base-game licences and two invitations to private alpha testing when available. For two players, with the same gameplay content as other editions. No physical shipping. The alpha target is 12 months after funding and team mobilisation, subject to feasibility; full-game release remains unconfirmed. Completion may require additional funding; no extra payment for these pledged base-game licences.

CHF 249.00

Patron Founder — Digital Edition

One future digital Windows PC base-game licence, private alpha invitation when available, a digital concept-art booklet and optional acknowledgement in the game credits using a chosen suitable display name. Patron support does not buy design control, ownership, financial returns or gameplay advantages. Alpha target: 12 months after funding and team mobilisation, not guaranteed. Full-game completion and other reward delivery dates remain unconfirmed; additional project funding may be needed. No extra payment for the pledged base-game licence.

Noch 250 verfügbar
Fahrplan

Fahrplan

Months 1–2 after fundingRecruit and validate

Recruit a technical lead, cost the production plan and test multiplayer feasibility; estimates depend on hiring.

Months 3–4Prototype the core loop

Target an internal prototype of economy, research and conventional combat; report results and scope decisions.

Months 5–8Networked vertical slice

Target one map and limited nations with 1v1/2v2; run structured playtests and review costs.

Months 9–12Private alpha target

Target a limited private alpha, subject to feasibility. Full-game release date follows validated production planning.

Stretch Goals
Team

Team

Mertkan AkinProject initiatorBestätigtes Teammitglied

Originator of the Master of Nations concept. Development team not yet recruited.

Unterstützer

Unterstützer

Noch keine öffentlichen Unterstützer.